Weapons
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1. This video shows the accurate tracking and rendering of the laser site. The dot accurately reflects where the weapon is pointing and follows the contours of objects and maintains correct orientation.   2. This video shows how each shot produces a physical bullet that is individually tracked and rendered. The bullets follow a trajectory altered by gravity and accurately reproduce a weapon's firing characteristics including shot count (shotgun), muzzle velocity, and fire rate. In this video, each weapon's muzzle velocity was set to 25/fps.
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3. This video shows how the shotgun's spread pattern is unique and created on the fly. As the pellets travel, they spread out in a random pattern as a real shotgun does.   4. This video shows how the shotgun spread pattern is accurately modeled. The video starts with a shot at a wall from a distance followed by a close range shot. The resulting damage patterns show how the pellets follow a realistic spread pattern and cause concentrated damage at close range.
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5. This video shows how the laser sight is accurately calculated from the weapon's position and not just from a static point when the weapon is aimed straight. As the player moves, the weapon is jostled back and forth as well as up and down as the character moves. The laser sight remains accurately drawn throughout all of these movements.   6. This video shows the same accuracy from video 5 but for all bullets fired. In this video, the character is starting and stopping in slow motion. As the weapon moves from the ready position to the running position, any shots fired follow the weapons actual alignment.
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