Ray Tracing
Contents   Previous   Next
These images show our engines ability to render via ray tracing. The following images were initially generated at 1440x900 and then cropped and optimized as jpegs. Although the engine can switch between ray tracing and OpenGL on the fly, the ray tracing is too computationally expensive to do in real time.

Once this coding has been ported and fully optimized for the PS3 cell architecture, we believe real time ray tracing will be possible.