Demo Videos
The following videos were captured in real time from our current engine. Sound was not enabled on all but one to conserve file sizes and to avoid unnecessary distractions. The render window was also reduced from the normal 1440x900 resolution to additionally keep the file sizes reasonable.

All elements of our engine are written 100% by AIC with the only dependencies being the OpenGL graphics library and OpenAL sound library. The engine routinely runs at a resolution of 1440x900 between 30 and 70 fps on a system composed of a Pentium4 2.8G processor, 512M ram, and an Nvidia GeForce FX 5200 (PCI).

All elements seen in these videos were created with our Map Editor and Character Animator, both of which were written 100% by AIC. The textures, sounds, and gun models were purchased externally.

Each video is displayed in the browser in a smaller format than originally recorded. Clicking the "Launch in external player link" will download the full size version and play in an external player. The "View Original AVI" will download the original AVI screen capture and is slightly more detailed than the full sized Real Media file.

 

  Destructible Environments     Weapons
These videos show the capabilities of our destructible environments where all objects can be partially or completely destroyed.

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  These videos show the weapons management abilities of our engine. Each weapon has physical characteristics and bullets are individually created and tracked in a realistic manner.

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  Character Animation     Sounds
These videos show the on the fly character animation, accurate bounds checking, and the interaction of the character with the ground.

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  This video shows the sound capabilities of our engine.

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  Ray Tracing     Per Pixel Rendering
These images show the ray tracing capabilities of our engine. Each image takes about 45 seconds to a minute to generate at a resolution of 1440x900.

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  These images show the per pixel rendering capabilities of our engine. These are accomplished through OpenGL's GLSL shader language. The engine can switch on the fly between GLSL and regular rendering.

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  Warp Speed Concept    
This video shows our concept for the Warp Speed 2D space shooter.

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